Hey everyone,
being someone who collected a lot of Infinity figures, the news of the cancellation was very upsetting. However, I can't say the game was perfect, and I think there were mistakes that could've prevented the cancellation, at least for a while.

I made this a topic so anyone can share what they think caused Disney to make more figures than they could sell. I'll start it off with:

Choice of Figures: I know it's hard to predict what will make money at the box office, but some of the choices for playable characters make no sense. For example, three Alice Through the Looking Glass based figures with no playset, while making only two Finding Dory figures, with a playset, and is expected to be a huge box office success?

They also seemed to prefer listening to marketing over fan-requests. Again with the Alice figures, I know the first movie made $1 billion, but did they not consider that people wouldn't see a sequel after the 2010 movie's mixed reception? Think about if instead of Alice, Mad Hatter and Time, we got Darkwing Duck, Goofy, or the 1951 animated version of Alice in Wonderland characters. The classics could sell well because everyone knows them. Also, the most requested franchise, Gravity Falls, NEVER made it into the game. Maybe they were going to add them in 4.0, but they were requested since the first game! They should've been in 2.0 at least, but I guess people insisted on having Iron Fist or Nova (apologies if you really like those characters, but for a game based around Disney, wouldn't you put the well known Disney characters before the lesser known Marvel ones?).


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I haven't had the chance to play Disney Infinity, but even if they didn't use Gravity Falls they did use Iron Fist and Nova not because Marvel is popular but because they're characters in Ultimate Spider-Man, a different show on Disney XD. [wink]
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I know, I'm just saying they made odd choices for figures. Iron Fist and Nova over Dipper and Mabel were the first thing that came to mind. [smile_zpsf797a80b]
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A big reason why Disney Infinity went down the drain was simply money problems with the genre itself and the fact they over filled the market with 1 million unsold figures and yes marketing decisions was also a big key factor as they simply went with what was going to be the big thing while ignoring fan-requests, hence the Cars cast and the 3 Alice characters.

I will completely agree that some figures were indeed unnecessary additions which is what killed the series (the 3 Alice characters were a big no-no and Disney still thought the series was valuable and went and made figures for them, also some of the figure variants of characters that were already figures to begin with (did we really need a hulked variant of Iron Man (Hulkbuster) or an unmasked Captain America (Captain America- The First Avenger), even if they played differently? Definitely not! (although in the case of Hulkbuster I can understand although he should have been a auto-activated super move when Iron Man had taken enough damage), Those two slots should have gone to some other Marvel character like Spider-Gwen or Dr. Strange who were in the planning stages). Another missed opportunity was the fact that they failed the fans by not adding in updated movesets for the 1.0 characters (or the 2.0 ones for that matter) while developing 3.0.

Sad to say this would have occurred with future installments as well (especially with the premium figure variants that was set to appear in the now-canned 4.0 installment, $45 would have been far too much for a 12 inch. figure that was going to play a lot better than the original character).

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Did they ever make it so you actually make characters from different works interact and play around in worlds that aren't their own?

I remember the advertising implied that but you couldn't actually do it. It's kind of an excitement and interest killer when you expect one cool thing but get a less cool thing. 
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Bonnie wrote: Did they ever make it so you actually make characters from different works interact and play around in worlds that aren't their own?

I remember the advertising implied that but you couldn't actually do it. It's kind of an excitement and interest killer when you expect one cool thing but get a less cool thing. 

You could never bring characters from a franchise into a world (or a playset as they called it) of a different franchise (ex. Stitch into The Avengers playset). You could play as anyone in the toybox mode and recreate those worlds, but it's not really like how the marketing depicted it.
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