Rachel Cranor
Is anyone else here wanting to be a Pixar employee? If so, what kind. And what are you doing to work towards it?
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Rachel Cranor
I want to be an animator. I have taken some animation classes and often find myself just staring at something, figuring out how it moves. I want to get into BYU, (I've heard they have a great animation course, Pixar hires from there a lot, and most of all, it is close to where I live) and since I am home schooled, my mom and I have been working extra hard to get good grades.
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bunfoo
The dream is to compose music for a Pixar short and hopefully a feature film.. its a tough club to get in to but I'm working my hardest. still have 1 more year of High School, then its off to college to further study Comp/Theory, then a masters degree out west and try to get an internship being the coffee boy or janitor. whatever it takes haha.
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d0hhhboy
Rachel if you got to BYU they require you to take all of their Mormon and religious classes at the school. I've heard this turns the majority of people who try the school out off. Plenty of employees got in from a wide range of schools and backgrounds, just find what works for you and keep your options open.

Bunfoo, I didn't realized they had composers on staff? I know Thomas Neman has composed a film or two and he mostly does live action films and isn't related to the company and Randy Neman who did Toy Story was never an employee I don't believe.
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bunfoo
d0hhhboy wrote:
Bunfoo, I didn't realized they had composers on staff? I know Thomas Neman has composed a film or two and he mostly does live action films and isn't related to the company and Randy Neman who did Toy Story was never an employee I don't believe.

they don't keep composers "on staff", but its obvious that they go back to the same 3 guys,(for feature films, anyway.. Patrick Doyle was only added in to the mix because of his scottish heritage for Brave). so in my mind they are pixarians, and i would still call them employees since they are being employed by Pixar, even if it is only for a few months at a time.

the way the film scoring industry is, it would be foolish to pay someone year round for 1 movie and a few shorts, when realistically a composer can do close to a dozen movies in a calendar year. The composer in turn makes more money while Pixar saves money.
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Rachel Cranor
Bunfoo it helps that I am already Mormon!
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ThisDayInPixar
I'd like to point out that Alex Mandel, who is a Pixarian, is also a musician/composer. He wrote "Touch the Sky" and "Into the Open Air" for Brave, plus the music for the short "Your Friend the Rat."
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Pixar Post - T.J.
ThisDayInPixar wrote:
I'd like to point out that Alex Mandel, who is a Pixarian, is also a musician/composer. He wrote "Touch the Sky" and "Into the Open Air" for Brave, plus the music for the short "Your Friend the Rat."

Jeff, you beat me to it...I was just about to post the same thing!  Alex is an amazing composer for Pixar...but as Jeff hinted at as well, he's a utility player and does a lot of things within Pixar - not just scoring.

Also, Bunfoo - you should chat with Jordan with Pixar Pro since he's going to college for film scoring currently...and obviously is a huge Pixar fan as well.  Might as well start that network of Pixar fans that want to work there now! 

Quote:
Is anyone else here wanting to be a Pixar employee? If so, what kind. And what are you doing to work towards it?

Rachel - I'd love to either work in the animation department or specifically the lighting and shading group - much like you said you watch things to see how they move, I look at things to analyze the light and see how it shapes things and affects the mood! 
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d0hhhboy
Wish there was a way we could all help each other get there haha
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Pixar Post - Julie
Hey Everybody! 

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Is anyone else here wanting to be a Pixar employee? If so, what kind. And what are you doing to work towards it?

I would LOVE to work with consumer products within the Pixar Studio Store. Since I love to create custom Pixar toys, clothing, etc. I would love to find a niche there. I am also drawn to the story department as my mind tends to come up with crazy ideas!


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Pixar Post - T.J.
Since a few people have mentioned being an animator, I thought I'd point out a video that Nick Bartone tweeted about today (Lighting Technical Director at Pixar) - it was the Keynote speech at SIGGRAPH 2013 and contained a panel of nine individuals in the animation industry.

The entire video is 90 minutes, but there are certainly some gems in there - if you want to get right to their discussion, it starts at around 20 minutes in. The first 20 minutes are introductions and a sampling of the panel's student films. The panel consisted of: Ron Clements, Pete Docter, Eric Goldberg, Kevin Lima, Mike Mitchell, Chris Sanders, Henry Selick, David Silverman, and Kirk Wise.



Some of the points that I took away from the discussion were
  • Pete Docter mentioned that when he was first going to school he thought it was all going to be able drawing, but coming out of school he realized it was all about acting and story telling.
  • The overall concept of "push past your initial idea to get to the better one" really rang through.
  • When asked about what makes a great animator, it was said, "The ability to convey emotion and a story in a clear and concise way. You could have the greatest character in the world, but if they don't have emotion, it's pointless". Docter also mentioned a quote he remembered, "What are you giving your audience to bring home". Meaning, what moment or emotion is the audience going to walk away with a really remember and "feel".
  • There was a great discussion on the benefits and pit falls of hand drawn animation versus computer animation. There were some funny anecdotes around the story board process and how each method isn't perfect.
  • Remember that not every story needs to be a big feature film - some are small ideas.
  • One big thing that I took away that wasn't discussed specifically, but that they all talked about, was that they all worked to receive feedback from others...and then went back to receive follow up feedback once the changes were made.
  • When you're sitting at your computer for a long time, get up and walk away to get a clear head. Sometimes your too "into" the piece to fully see it.
  • For story ideas and general inspiration, it was greatly highlighted to get out and experience the world in some way - whether that be going on a big trip by yourself, or just walking your dog. Interact with people, gather ideas and really open your eyes to new directions...if you walk one way to school, walk a different way the next day.
They also recommended a few books - those being Learn How to Draw Animated Cartoons by Preston Blair. They said that the book can be overwhelming, but mentioned that it's "all in there". They also mentioned a book I was really happy to hear was included - that is Disney's Art of Animation: From Mickey Mouse to Beauty and the Beast by Bob Thomas. I liked hearing that one mentioned because it was the first animation book I ever purchased with my own money. It was a big day for me and I really remember it - I assumed I was going to be an animator once I read the book. I spent most of my time drawing images out of the book rather than reading it cover to cover, but it was still really inspiring!

If you would like more book recommendations, I have a ton that were recommended for story development and animation in the review post I did from the Pixar Masterclass I attended in Chicago in 2012.

Watch to gain more insight from people already in the industry - it's priceless!
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Francisco Cortés

I want to be an animator, but since I live where I live, I have to study by my own, reading books, watching tutorials, asking in forums, websites, twitter, etc. I practice and do my best everyday. You know "If you can dream it you can do it".
Never give up guys!

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mac95
I draw, draw, draw, as much as I can! I hope I will get to work in "character design".
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Ultimate iPad Expert
It would personally love to work at Pixar. I've always though I'd make a great editor, and my absolute dream is to some day direct a short or feature film at Pixar.
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d0hhhboy
I'd be happy to work at any big studio, like Disney, Dreamworks, Sony, Blue Sky, Pixar, LucasArts, Illuminate, etc. Or happy working on my own.
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